﻿using System;
using System.Diagnostics;
using UnityEngine;

// Token: 0x02000318 RID: 792
public abstract class InitAddComponent
{
	// Token: 0x060012F5 RID: 4853 RVA: 0x00099F88 File Offset: 0x00098188
	public static void AddComponents(GameObject go)
	{
        go.AddComponent<Manager.Character>();
        go.AddComponent<Manager.Info>();


        /* go.AddComponent<Manager.Sound>();
		go.AddComponent<Manager.Config>();
		go.AddComponent<Manager.Voice>();
		go.AddComponent<Manager.Scene>();
		go.AddComponent<Manager.Key>();
		go.AddComponent<Manager.Info>();
		go.AddComponent<Manager.Character>();
		go.AddComponent<Manager.Map>();
		go.AddComponent<Manager.ADV>();
		go.AddComponent<Manager.HSceneManager>();
		go.AddComponent<Manager.Game>();*/
    }

    // Token: 0x060012F6 RID: 4854 RVA: 0x00099FE4 File Offset: 0x000981E4
    [Conditional("__DEBUG_PROC__")]
	public static void DebugAddComponents(GameObject go)
	{
		/*go.AddComponent<global::DebugShow>();
		go.AddComponent<global::DebugRenderLog>();*/
	}
}
